The Adventures of an Overpowered Knight in Another World Chapter 579- Meeting Leona Once Again

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Previously on The Adventures of an Overpowered Knight in Another World...
Reinhardt revealed the city attack was orchestrated by a chamberlain who slashed defenses amid kingdom instability, implicating the legendary Level 10 Paragon knight Giacomo from the Kingdom of Lunaris. Cecilia's abduction escalates into a dire political crisis, as Lunaris's involvement threatens the Seven Kingdoms alliance and risks unleashing demonic forces. Vowing to save her despite the stakes, Reinhardt prioritizes diplomacy at the upcoming council but considers infiltration as a last resort, opting to remain in Rune.

All agreed to it instantly without any reluctance.

During the days that followed, Jerrel's remarkable efficiency stood out clearly.

He dispatched royal couriers in every direction, each bearing sealed edicts stamped with Rune's crest, calling the rulers of the Seven Kingdoms to gather for a Seven Kingdoms Summit.

The mechanisms of international politics started to grind into motion.

Reinhardt refused to sit around doing nothing. The ensuing days turned into a ordeal for his knights.

From sunrise to the stroke of midnight, he hauled them into grueling training regimens, fierce battle exercises, deadly duels, and technique drills.

His regimen proved so torturous that even Rune's knights and citizens began to dread him.

Without his knowledge, Reinhardt earned a fresh moniker in Rune: the Instructor of Hell.

By the fall of night, exhausted forms sprawled across the hall and scattered chambers of the mansion.

.

Deep into the night, Reinhardt perched before his desk in his chamber. A lone candle flickered on the surface, while the quill gripped in his fingers danced rapidly across the parchment.

On that missive, he outlined every detail.

His travels to the Kingdom of Rune. Discovering Lirae and her ties to Cecilia. Giacomo's role and the vanishing of the High Elf.

He scribbled down all the knowledge he'd gathered thus far. His script was flawless and precise, though urgency simmered beneath the refined strokes.

What occupied Reinhardt? Naturally, he was penning a letter. One addressed to Her Majesty.

After sealing the envelope with the emblem of the Temple of Light, he called forth a Light Eagle, attached the letter to its leg, and released it into the sky.

Only after the bird vanished amid the moon-kissed clouds, heading toward Solaris, did Reinhardt finally slump back into his seat.

"Of all places, to think she ended up in Lunaris."

He let out a heavy sigh, a wave of heightened urgency washing over him.

If destiny could be so merciless, Cecilia had plunged into the most horrifying pit conceivable.

Lunaris, to newcomers or the uninformed, the realm bathed in eternal moonlight with its myriad pleasure spots, appeared as a paradise for leisure.

Yet that allure hid a sinister truth. Beneath its refined facade lurked brutality. Slavery formed the core belief there, embedded in every soul born within its borders.

Preying on the weak for personal gain thrived openly. The elite amassed grotesque fortunes by siphoning the vitality from the masses. Material wealth reigned supreme in that domain.

The stark reality of Lunaris was the absence of visible slums or beggars—not due to a lack of poverty, but because the destitute had been stripped bare and reduced to slaves.

And slaves in Lunaris had just one destination.

The Hollow Earth.

Few secrets leaked from Lunaris's elite about this realm, but even fragments painted it as pure horror.

True to its ominous name, the Hollow Earth sprawled as a colossal underground void under Lunaris, an expansive hidden dominion crafted solely for confining slaves.

It resembled an endless chasm devoid of heavens, sunlight, or celestial lights. Time blurred into oblivion, marked solely by the relentless clang of hammers reverberating through the depths.

In this suffocating gloom reeking of hopelessness, only toil held worth.

Slaves labored until their frames shattered, then fresh ones took their place without pause. No respite, no liberty, no release in death. Merely perpetual drudgery.

In Lunaris, demise offered kindness; banishment to Hollow Earth denied even that grace. Only infinite agony awaited.

Should Cecilia have truly been dragged there, peril engulfed her completely.

Reinhardt clenched his fists in silence, weighing every possible path forward.

.

The dispatch arrived at Solaris's Queen in mere hours. Grasping the dire stakes from his account, she sprang into action without delay.

Edicts sealed with the Solar Crest flew to every kingdom. Envoys abroad were roused from slumber to execute the commands at once.

The Queen activated every diplomatic tool at Solaris's command to bolster Reinhardt.

Aware of the mission's weight to him, she wielded shadowy tactics without qualms.

Troop threats, trade strangleholds, and called-in debts... she unearthed every advantage to drag the realms to negotiation.

Though Solaris bore the brunt, Jerrel matched the pace.

To settle his obligations to Reinhardt, Jerrel unleashed his heralds, who galloped non-stop to the lesser realms with his proclamation.

With Solaris championing the Seven Kingdoms and Rune speaking for the minors, consensus emerged at last.

The Seven Kingdoms consented, scheduling the summit. It would unfold in Windbloom, Aeralis's neutral capital, in five days' time.

Jerrel dispatched a herald to inform Reinhardt, who lingered motionlessly in the courtyard, eyes fixed on the darting fish in the pond.

Five days seemed ample, yet for Cecilia, teetering on the brink, it dragged eternally.

Still, Reinhardt recognized this as the quickest feasible pace. Normally, convening a Seven Kingdoms Summit demanded weeks or months. Swaying rulers tangled in their own intrigues proved no simple feat.

Yet compressing it to five days stemmed from the Queen's unmatched sway, resources, and political might that bent the Seven Kingdoms to her will.

Even so, the cost must have been steep.

He sensed the toll she'd endured, yet she pressed on—for his sake.

A surge of warmth bloomed within Reinhardt as he reflected on the woman bound to him by intricate ties.

Her support spared him desperate measures. Now, patience and faith in the scheme were all that remained.

.

.

At first light the next morning, the Temple of Light's contingent stood prepared to depart.

Armored figures mounted on steeds in precise array presented a majestic vision.

Reinhardt led the vanguard, his aura dominating like a blazing star.

Flanking him rode Jerrel with his retinue, including knights from the Order of the Emerald.

As Rune's sovereign, Jerrel's presence was a given. Reinhardt, however, was merely a Knight Commander.

His venture to Windbloom hinged on his bond with Jerrel, granting him special envoy status to skirt formalities.

Formally, Reinhardt joined as Rune's esteemed partner.

The trek proceeded at breakneck speed.

Flanked by two elite knight orders, the procession radiated raw power.

Beasts fled at their approach, outlaws scattered far away.

By the third day, Windbloom lay before them.

A picturesque haven dotted with soaring windmills, gentle winds caressing the landscape from every angle. It exuded a tranquil, pastoral charm.

"So this is Windbloom."

"It’s quite a good place to lay off and relax."

Temple of Light and Order of the Emerald members chatted while advancing steadily to the city entrance.

The metropolis hummed with extraordinary bustle.

Continental envoys had streamed in, ornate coaches queuing at the gates and streaming inward.

Upon clearing the outer portals, Reinhardt and Jerrel went separate ways.

His initial act in the city was booking quarters for his knights.

Leaning on Jerrel worked, but total reliance wouldn't do.

En route, he scooped up every scrap of intel available.

"It seems almost all of the nations invited have arrived. Out of the Seven Kingdoms, only Aetherion and Lunaris have yet to arrive."

Reinhardt murmured to himself, scanning the newsprint in the inn's common area.

With his knights housed, he slipped out and made for the Solaris delegation's lodging.

As a pillar among the Seven Great Kingdoms, Solaris's quarters were far from modest.

Opulent, expansive grounds, exquisite design—all bespoke Solaris's might and prestige.

As he neared, Reinhardt spotted the unmistakable emblem on the guards' plate.

A crescent moon shrouded in swirling fog, ringed by twinkling stars. Unmistakably, it marked that legendary order.

An elite sisterhood famed for unyielding watchfulness, ironclad order, and notoriously brutal drills.

Protecting Solaris's monarchs was none other than the Knights of Lunar Veil, among Solaris's Seven Great Knight Orders.