I am the Entertainment Tycoon Chapter 977: Ambitious Project Without Toxicity

~7 minute read · 1,745 words
Previously on I am the Entertainment Tycoon...
The Student Council finalized the plans for the summer trip. After considering several options, they decided on a "Test of Courage" activity for the second day and an "Island Twilight Gala" featuring local bioluminescent blooms for the final night. The trip was confirmed to be under budget, much to the relief and excitement of the council members, who celebrated their success together.

While Aurora was thoroughly enjoying the vibrant rhythm of her high school life, Theo was navigating a relentless deluge of professional obligations. His calendar had transformed into a battlefield of overlapping deadlines, requiring a delicate, daily act of mental gymnastics.

First and foremost on his docket were the dual anime adaptations currently under development at his animation studio. Although Theo had successfully delegated the bulk of the foundational work to his trusted department heads, the visionary burden still rested squarely on his shoulders. He was the anchor keeping both ships on course. The deceptive part of this current arrangement was that both anime were hovering in their infancy—the pre-production phase demanded low physical labor from him but required massive conceptual oversight. Theo knew that once the key animation and post-production phases kicked into overdrive, he would be completely consumed by the studio.

Secondly, Theo committed three to four nights a week to commanding the kitchen of his culinary haven, The Spark. To any outside observer, balancing a high-stakes kitchen with an entertainment empire seemed borderline suicidal, but Theo never once entertained the thought of hanging up his chef’s apron. For him, the intense, rhythmic chaos of the line was entirely therapeutic. Amidst the hiss of searing copper pans and the aroma of reduction sauces, the constant, analytical hum of his mind finally fell silent. Cooking wasn’t just labor; it was a sanctuary where he could rest his brain from the pressures of corporate management.

As if his plate weren’t already overflowing, the past month had seen him launch his most audacious venture yet. Driven by a calculated gamble and a deep-seated passion, he had officially stepped into the interactive entertainment market by founding his very own game development studio.

Saturday, May 8th.

Genesis Gaming Studio, Elffire City.

The morning sun sliced through the floor-to-ceiling glass windows of Genesis Gaming Studio’s state-of-the-art facility. Inside the central briefing theater, the atmosphere was a tense cocktail of lively camaraderie and simmering anxiety. Having logged their first uninterrupted month of collaborative development, the engineers, artists, and writers had forged solid working relationships, filling the room with ambient chatter and low-pitched laughter. Yet, beneath the casual surface, a palpable nervousness lingered. Today was their first formal evaluation. Their mysterious, hyper-talented benefactor was arriving to inspect their progress.

Mr. Theodore had done more than just offer them employment; he had validated their creative identities. He had provided capital when others scoffed, offered salary packages significantly above the industry standards, and explicitly promised to fund their personal passion projects once the studio’s debut title launched. They weren’t just employees fighting for a paycheck; they were a loyal vanguard eager to prove that his immense trust—and financial backing—was entirely justified.

When the glass doors parted, Theo stepped into the theater; he was dressed in casual clothes that made his striking figure more approachable. He was genuinely fascinated to see what his team had conjured over the past thirty days.

When it came to Genesis, Theo had deliberately adopted a hands-off, macro-management approach. It was a calculated necessity. While he had mastered the narrative pipeline of traditional animation, game design was an entirely different beast altogether. Code architecture, logic engines, and rendering pipelines were outside his immediate expertise.

His greatest asset was a phantom memory—the vivid, sensory recollection of having played the fully realized, masterpiece version of the game in his past life. This meta-knowledge allowed him to serve as a perfect compass, steering the thematic direction, the philosophical undertones, and the mechanical milestones of the project. However, he couldn’t micromanage the daily grind, nor did his crowded schedule permit his physical presence on the studio floor.

Today was a litmus test. Theo needed to see if the engine he built could run smoothly without his hands on the steering wheel. If this team possessed the autonomy he suspected they did...

"Ahem." Theo cleared his throat, the sound projecting clearly through the acoustics of the theater.

The room fell instantly silent. Conversations snapped shut mid-sentence as every eye locked onto the young mogul standing at the front of the room.

"Good morning, everyone," Theo said, a warm, genuine smile breaking across his features, instantly taking the edge off the room’s mounting tension. "It’s been a few weeks since our last proper check-in, hasn’t it?"

A wave of visible relief swept through the rows as nods and soft smiles rippled through the staff. Their first impression of Theo was a gentle, remarkably approachable leader, but one who commanded absolute excellence when the stakes were high.

"Exactly one month ago, we initiated the foundational architecture for Nier: Automata," Theo continued, his voice settling into an even, commanding cadence. "This title will serve as the definitive debut for Genesis Gaming Studio. It will set the benchmark for what this company represents to the global market."

He leaned lightly against the edge of the presenter’s desk, keeping his body language open and inviting. "We are still navigating the turbulent waters of early prototype development, but I am expecting to see a clear evolution from every department today. I want to see how the code breathes, how the concept art speaks, and how the narrative is taking shape."

Theo clicked a button on the master remote, bringing up a streamlined agenda on the massive projection wall behind him. "The presentation will proceed department by department, beginning with the Core Mechanics and Physics team, followed by the Art and Asset design pipeline, and concluding with Narrative Integration. Let’s see what you’ve built."

Following the structural breakdown of the presentations, the lights in the briefing theater dimmed further, signaling the start of the technical showcase. At the front of the room stood Kenji, the newly appointed Lead Systems Engineer. He was a brilliant programmer in his late twenties, but right now, his fingers were trembling slightly as he plugged his development laptop into the central console.

Kenji’s anxiety was palpable; he had spent the last seventy-two hours straight trying to iron out bugs in the custom collision engine, and the prototype was still far from polished. For a developer accustomed to traditional corporate environments where an incomplete demo could result in severe reprimands, standing before a high-profile investor like Theodore with a broken build felt like walking up to a chopping block.

"T-Thank you, Mr. Theodore," Kenji began, his voice tight as a wire. He cleared his throat nervously, adjusting his glasses. "To start... I want to manage expectations. The build we are about to look at is—well, it’s highly volatile. The fluid, high-speed combat chain you requested for the protagonist, 2B, is incredibly complex. Right now, when she transitions from a heavy sword slash into an aerial dodge, the frame pacing drops dramatically, and her model occasionally clips through the environmental terrain blocks. It’s... it’s a mess, sir. I apologize that we couldn’t deliver a flawless prototype for your first inspection."

Kenji bit his lower lip, bracing himself for the corporate sigh, the disappointment, or the inevitable demand for immediate overtime to fix the deadline.

Instead, Theo simply did something completely unexpected: he let out a soft, reassuring chuckle and walked over to the console, gently placing a hand on the young developer’s shoulder.

"Kenji, take a breath," Theo said, his voice laced with genuine warmth. "Look at me. Is the game launching tomorrow?"

Kenji blinked, thrown off by the calm demeanor. "N-No, sir."

"Is it launching next month?"

"No, sir. We’re at least eighteen to twenty-four months away from a commercial alpha."

"Exactly," Theo smiled, turning his attention away from Kenji to look out at the entire room of developers, ensuring every single employee could see his expression. "Listen to me, everyone. I didn’t build Genesis Gaming Studio to replicate the toxic, high-pressure environments of the mainstream industry. I am well aware of how game development works. You are building an entirely new system from scratch to support a level of fluid, hack-and-slash choreography that hasn’t been achieved in this market yet. If your prototype didn’t have bugs after only four weeks, I’d actually be worried you were playing it too safe."

A visible wave of relief washed over the theater. Several animators and coders in the back rows physically slouched back into their chairs, the heavy burden of anxiety lifting off their shoulders.

Theo walked back to the center stage, his presence open, commanding, yet completely supportive. "I want to establish a core philosophy for this studio today, right here, right now. I am not going to breathe down your necks about arbitrary milestones. I am not going to force this studio into a brutal crunch culture to satisfy a quarterly financial report. I don’t care about rushing a product out of the door to chase a trend."

He locked eyes with the team, his tone shifting into one of profound artistic dedication. "What I care about is excellence. Nier: Automata is an ambitious, deeply philosophical story wrapped inside an incredibly demanding mechanical package. I only want one thing from you: make the absolute best game possible. If we need to delay a phase by three months to get 2B’s movement feeling like fluid poetry, we will delay it. If we need to spend an extra half-year polishing the collision data so the combat feels perfectly responsive, I will fund it. Take your time, focus on the artistry of your craft, and build a masterpiece. I will handle the costs."

The silence that followed wasn’t tense anymore; it was awe-struck. In an industry where developers were routinely treated as replaceable cogs in a corporate machine, Theo’s words felt like a declaration of absolute creative freedom.

Kenji stared at his boss, his shoulders dropping as the tight knot of stress in his chest completely unraveled. A fierce, newfound determination replaced his nervousness. "Thank you, Mr. Theodore," Kenji said, a genuine, confident smile breaking across his face as his fingers flew across the keyboard. "In that case... let me show you the raw foundation of what we’ve built. Frame drops and all."

"Fire it up," Theo grinned, leaning in to look at the screen. "Let’s see the magic."